;------------------------------------------------------------------------------------------------
[wpn_m4a1]:identity_immunities,weapon_probability,default_weapon_params,wpn_m4a1_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\m4a1"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_m4a1

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 25
inv_grid_y                               = 42
inv_name                                 = st_wpn_m4a1
inv_name_short                           = st_wpn_m4a1
description                              = st_wpn_m4a1_descr

kind                                     = w_rifle
inv_weight                               = 2.52
cost                                     = 29560
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_m4a1_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1.ogf
position                                 = -0.026, -0.130, 0.0
orientation                              = 0.0, 0.0, 0.0
fire_point                               = 0.0, 0.199, 0.575
fire_point2                              = 0.0, 0.199, 0.575
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.37, 0.2
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point             	             = 0.12,0, 0.07
shell_dir               	             = 0, 0, 0.4
shell_particles         	             = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.1

upgrades                                 = up_gr_firstab_m4a1, up_gr_seconab_m4a1, up_gr_thirdab_m4a1, up_gr_fourtab_m4a1, up_gr_fifthab_m4a1
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_lr300
upgr_icon_x                              = 600
upgr_icon_y                              = 300
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = ac10632, acog, eot
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_nato
silencer_status                          = 2
silencer_x                               = 200
silencer_y                               = 14 ;19
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 123
grenade_launcher_y                       = 32
grenade_vel                              = 76
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.49, 0.49, 0.49, 0.49
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 880
rpm                                      = 770
rpm_empty_click                          = 200

use_aim_bullet                           = false
use_first_bullet                         = false
time_to_aim                              = 0.0 ;  2.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor                  = 1.0f
crosshair_inertion                       = 4.8
fire_dispersion_base                     = 0.31
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.004
misfire_start_condition                  = 0.7 ;  0.88
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.12
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.556
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 54.0
cam_max_angle_horz                       = 54.0
cam_step_angle_horz                      = 1.62
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.466
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 54.0
zoom_cam_max_angle_horz                  = 54.0
zoom_cam_step_angle_horz                 = 1.57

PDM_disp_accel_factor                    = 1.745
PDM_disp_base                            = 0.84
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.745

hworner_fov_modifier                     = 1.0
hworner_range_modifier                   = 1.0
cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 175
kill_msg_y                               = 0
kill_msg_width                           = 82
kill_msg_height                          = 28


[wpn_m4a1_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.034, -0.19, 0.15
hands_position_16x9                      = -0.034, -0.19, 0.15
hands_orientation                        = 0.55, 2.4, 0.15
hands_orientation_16x9                   = 0.55, 2.4, 0.15

aim_hud_offset_pos                       = -0.1195, 0.0542, -0.25
aim_hud_offset_pos_16x9                  = -0.1195, 0.0542, -0.25
aim_hud_offset_rot                       = 0.044, 0.0088, -0.0015
aim_hud_offset_rot_16x9                  = 0.044, 0.0088, -0.0015

gl_hud_offset_pos                        = -0.121, -0.0157, -0.25
gl_hud_offset_pos_16x9                   = -0.121, -0.0157, -0.25
gl_hud_offset_rot                        = -0.038, 0.0105, 0
gl_hud_offset_rot_16x9                   = -0.038, 0.0105, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_m4a1_holster
anm_hide_g                               = lancew_m4a1_holster_g, idle_g
anm_hide_w_gl                            = lancew_m4a1_holster_w_gl
anm_idle                                 = lancew_m4a1_idle
anm_idle_aim                             = lancew_m4a1_idle_aim, idle_aim
anm_idle_aim_moving                      = lancew_m4a1_moving, idle, 0.75
anm_idle_aim_moving_crouch               = lancew_m4a1_moving, idle, 0.7
anm_idle_g                               = lancew_m4a1_idle_g, idle_g
anm_idle_g_aim                           = lancew_m4a1_idle_aim_g, idle_g
anm_idle_moving                          = lancew_m4a1_moving
anm_idle_moving_crouch_g_aim             = lancew_m4a1_moving_g, idle_g, 0.7
anm_idle_moving_crouch_w_gl_aim          = lancew_m4a1_moving_w_gl, idle, 0.7
anm_idle_moving_g                        = lancew_m4a1_moving_g, idle_g
anm_idle_moving_g_aim                    = lancew_m4a1_moving_g, idle_g, 0.75
anm_idle_moving_w_gl                     = lancew_m4a1_moving_w_gl
anm_idle_moving_w_gl_aim                 = lancew_m4a1_moving_w_gl, idle, 0.75
anm_idle_sprint                          = lancew_m4a1_sprint
anm_idle_sprint_g                        = lancew_m4a1_sprint_g, idle_g
anm_idle_sprint_w_gl                     = lancew_m4a1_sprint_w_gl
anm_idle_w_gl                            = lancew_m4a1_idle_w_gl
anm_idle_w_gl_aim                        = lancew_m4a1_idle_aim_w_gl, idle_aim
anm_reload                               = lancew_m4a1_reload, reload
anm_reload_g                             = lancew_m4a1_reload_g, reload_g
anm_reload_w_gl                          = lancew_m4a1_reload_w_gl, reload
anm_shots                                = lancew_m4a1_shoot, shoot
anm_shots_g                              = lancew_m4a1_shoot_g, shoot_g
anm_shots_w_gl                           = lancew_m4a1_shoot_w_gl, shoot
anm_show                                 = lancew_m4a1_draw
anm_show_g                               = lancew_m4a1_draw_g, idle_g
anm_show_w_gl                            = lancew_m4a1_draw_w_gl
anm_switch                               = lancew_m4a1_switch_off, switch_off
anm_switch_g                             = lancew_m4a1_switch_on, switch_on

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.028, 0.078, 0.113

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0.0011, 0.070272, 0.617916
fire_point2                              = 0, -0.009, 0.601

;------------------------------------------------------------------------------------------------
[wpn_m4a1_ac10632]:wpn_m4a1
1icon_layer                              = ac10632
1icon_layer_x                            = 85
1icon_layer_y                            = -3

inv_weight                               = 2.67

hud                                      = wpn_m4a1_ac10632_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_ac10632.ogf


[wpn_m4a1_ac10632_hud]:wpn_m4a1_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_ac10632_hud.ogf

aim_hud_offset_pos                       = -0.11915,0.05195,-0.3
aim_hud_offset_pos_16x9                  = -0.11915,0.05195,-0.3
aim_hud_offset_rot                       = 0.044, 0.0085, 0
aim_hud_offset_rot_16x9                  = 0.044, 0.0085, 0

anm_idle_aim                             = lancew_m4a1_idle_aim, idle_aim
anm_idle_w_gl_aim                        = lancew_m4a1_idle_aim_w_gl, idle_aim
anm_shots                                = lancew_m4a1_shoot_scope, shoot
anm_shots_w_gl                           = lancew_m4a1_shoot_scope_w_gl, shoot

;------------------------------------------------------------------------------------------------
[wpn_m4a1_acog]:wpn_m4a1
1icon_layer                              = acog
1icon_layer_x                            = 82
1icon_layer_y                            = -1

inv_weight                               = 2.87

hud                                      = wpn_m4a1_acog_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_acog.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_m4a1_acog_hud]:wpn_m4a1_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_acog_hud.ogf

aim_hud_offset_pos                       = -0.119735, 0.029655, -0.28
aim_hud_offset_pos_16x9                  = -0.119735, 0.029655, -0.28
aim_hud_offset_rot                       = 0.03, 0.0092, -0.002
aim_hud_offset_rot_16x9                  = 0.03, 0.0092, -0.002


;------------------------------------------------------------------------------------------------
[wpn_m4a1_eot]:wpn_m4a1
1icon_layer                              = eot
1icon_layer_x                            = 82
1icon_layer_y                            = 3

inv_weight                               = 2.82

hud                                      = wpn_m4a1_eot_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_eot.ogf


[wpn_m4a1_eot_hud]:wpn_m4a1_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_eot_hud.ogf

aim_hud_offset_pos                       = -0.11861,0.04894,-0.2
aim_hud_offset_pos_16x9                  = -0.11861,0.04894,-0.2
aim_hud_offset_rot                       = 0.042, 0.0085, 0
aim_hud_offset_rot_16x9                  = 0.042, 0.0085, 0

anm_idle_aim                             = lancew_m4a1_idle_aim, idle_aim
anm_idle_w_gl_aim                        = lancew_m4a1_idle_aim_w_gl, idle_aim
anm_shots                                = lancew_m4a1_shoot_scope, shoot
anm_shots_w_gl                           = lancew_m4a1_shoot_scope_w_gl, shoot


;------------------------------------------------------------------------------------------------
;-- Camo
;------------------------------------------------------------------------------------------------
[wpn_m4a1_camo]:wpn_m4a1
parent_section                           = wpn_m4a1_camo

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 25
inv_grid_y                               = 46
inv_name                                 = st_wpn_m4a1_camo
inv_name_short                           = st_wpn_m4a1_camo

inv_weight                               = 3.1
cost                                     = 38680

hud                                      = wpn_m4a1_sk2_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_sk2.ogf

installed_upgrades                       = up_fiftha_m4a1, up_fourta_m4a1

rpm                                      = 795

fire_dispersion_base                     = 0.26

misfire_start_condition                  = 0.7 ;  0.83
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.09
misfire_end_prob                         = 0.1

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008


[wpn_m4a1_sk2_hud]:wpn_m4a1_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_sk2_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_m4a1_camo_ac10632]:wpn_m4a1_camo
1icon_layer                              = ac10632
1icon_layer_x                            = 85
1icon_layer_y                            = -3

inv_weight                               = 3.215

hud                                      = wpn_m4a1_ac10632_sk2_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_ac10632_sk2.ogf


[wpn_m4a1_ac10632_sk2_hud]:wpn_m4a1_ac10632_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_ac10632_sk2_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_m4a1_camo_acog]:wpn_m4a1_camo
1icon_layer                              = acog
1icon_layer_x                            = 82
1icon_layer_y                            = -1

inv_weight                               = 3.450

hud                                      = wpn_m4a1_acog_sk2_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_acog_sk2.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_m4a1_acog_sk2_hud]:wpn_m4a1_acog_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_acog_sk2_hud.ogf

aim_hud_offset_pos                       = -0.11947,0.0349,-0.275
aim_hud_offset_pos_16x9                  = -0.11947,0.0349,-0.275
aim_hud_offset_rot                       = 0.042,0.0085,0
aim_hud_offset_rot_16x9                  = 0.042,0.0085,0

;------------------------------------------------------------------------------------------------
[wpn_m4a1_camo_eot]:wpn_m4a1_camo
1icon_layer                              = eot
1icon_layer_x                            = 82
1icon_layer_y                            = 3

inv_weight                               = 3.4

hud                                      = wpn_m4a1_eot_sk2_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_eot_sk2.ogf


[wpn_m4a1_eot_sk2_hud]:wpn_m4a1_eot_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_eot_sk2_hud.ogf

aim_hud_offset_pos                       = -0.11911,0.05034,-0.2
aim_hud_offset_pos_16x9                  = -0.11911,0.05034,-0.2
aim_hud_offset_rot                       = 0.042, 0.0085, 0
aim_hud_offset_rot_16x9                  = 0.042, 0.0085, 0


;------------------------------------------------------------------------------------------------
;-- Custom
;------------------------------------------------------------------------------------------------
[wpn_m4a1_custom]:wpn_m4a1
parent_section                           = wpn_m4a1_custom

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 25
inv_grid_y                               = 48
inv_name                                 = st_wpn_m4a1_custom
inv_name_short                           = st_wpn_m4a1_custom

inv_weight                               = 3.1
cost                                     = 35980

hud                                      = wpn_m4a1_sk3_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_sk3.ogf

installed_upgrades                       = up_fiftha_m4a1, up_secona_m4a1

rpm                                      = 820

fire_dispersion_base                     = 0.28

misfire_start_condition                  = 0.7 ;  0.84
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.09
misfire_end_prob                         = 0.1

condition_queue_shot_dec                 = 0.0007
condition_shot_dec                       = 0.0007


[wpn_m4a1_sk3_hud]:wpn_m4a1_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_sk3_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_m4a1_custom_ac10632]:wpn_m4a1_custom
1icon_layer                              = ac10632
1icon_layer_x                            = 85
1icon_layer_y                            = -3

inv_weight                               = 3.215

hud                                      = wpn_m4a1_ac10632_sk3_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_ac10632_sk3.ogf


[wpn_m4a1_ac10632_sk3_hud]:wpn_m4a1_ac10632_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_ac10632_sk3_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_m4a1_custom_acog]:wpn_m4a1_custom
1icon_layer                              = acog
1icon_layer_x                            = 82
1icon_layer_y                            = -1

inv_weight                               = 3.450

hud                                      = wpn_m4a1_acog_sk3_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_acog_sk3.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_m4a1_acog_sk3_hud]:wpn_m4a1_acog_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_acog_sk3_hud.ogf

aim_hud_offset_pos                       = -0.11944,0.0349,-0.275
aim_hud_offset_pos_16x9                  = -0.11944,0.0349,-0.275
aim_hud_offset_rot                       = 0.042,0.0085,0
aim_hud_offset_rot_16x9                  = 0.042,0.0085,0

;------------------------------------------------------------------------------------------------
[wpn_m4a1_custom_eot]:wpn_m4a1_custom
1icon_layer                              = eot
1icon_layer_x                            = 82
1icon_layer_y                            = 3

inv_weight                               = 3.4

hud                                      = wpn_m4a1_eot_sk3_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_eot_sk3.ogf


[wpn_m4a1_eot_sk3_hud]:wpn_m4a1_eot_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_eot_sk3_hud.ogf

aim_hud_offset_pos                       = -0.11911,0.05034,-0.2
aim_hud_offset_pos_16x9                  = -0.11911,0.05034,-0.2
aim_hud_offset_rot                       = 0.042, 0.0085, 0
aim_hud_offset_rot_16x9                  = 0.042, 0.0085, 0

;------------------------------------------------------------------------------------------------
;-- Freedom
;------------------------------------------------------------------------------------------------
[wpn_m4a1_freedom]:wpn_m4a1
parent_section                           = wpn_m4a1_freedom

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 25
inv_grid_y                               = 44
inv_name                                 = st_wpn_m4a1_freedom
inv_name_short                           = st_wpn_m4a1_freedom

inv_weight                               = 3.1
cost                                     = 33350

hud                                      = wpn_m4a1_sk1_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_sk1.ogf

installed_upgrades                       = up_fiftha_m4a1

rpm                                      = 850

fire_dispersion_base                     = 0.3

misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.1

condition_queue_shot_dec                 = 0.0007
condition_shot_dec                       = 0.0007


[wpn_m4a1_sk1_hud]:wpn_m4a1_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_m4a1_freedom_ac10632]:wpn_m4a1_freedom
1icon_layer                              = ac10632
1icon_layer_x                            = 85
1icon_layer_y                            = -3

inv_weight                               = 3.215

hud                                      = wpn_m4a1_ac10632_sk1_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_ac10632_sk1.ogf


[wpn_m4a1_ac10632_sk1_hud]:wpn_m4a1_ac10632_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_ac10632_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_m4a1_freedom_acog]:wpn_m4a1_freedom
1icon_layer                              = acog
1icon_layer_x                            = 82
1icon_layer_y                            = -1

inv_weight                               = 3.450

hud                                      = wpn_m4a1_acog_sk1_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_acog_sk1.ogf

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_m4a1_acog_sk1_hud]:wpn_m4a1_acog_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_acog_sk1_hud.ogf

aim_hud_offset_pos                       = -0.11943,0.0349,-0.275
aim_hud_offset_pos_16x9                  = -0.11943,0.0349,-0.275
aim_hud_offset_rot                       = 0.042,0.0085,0
aim_hud_offset_rot_16x9                  = 0.042,0.0085,0

;------------------------------------------------------------------------------------------------
[wpn_m4a1_freedom_eot]:wpn_m4a1_freedom
1icon_layer                              = eot
1icon_layer_x                            = 82
1icon_layer_y                            = 3

inv_weight                               = 3.4

hud                                      = wpn_m4a1_eot_sk1_hud
visual                                   = dynamics\weapons\wpn_m4a1\wpn_m4a1_eot_sk1.ogf


[wpn_m4a1_eot_sk1_hud]:wpn_m4a1_eot_hud
item_visual                              = anomaly_weapons\wpn_m4a1\wpn_m4a1_eot_sk1_hud.ogf

aim_hud_offset_pos                       = -0.11911,0.05034,-0.2
aim_hud_offset_pos_16x9                  = -0.11911,0.05034,-0.2
aim_hud_offset_rot                       = 0.042, 0.0085, 0
aim_hud_offset_rot_16x9                  = 0.042, 0.0085, 0
