;------------------------------------------------------------------------------------------------ [wpn_m4a1]:identity_immunities,weapon_probability,default_weapon_params,wpn_m4a1_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\m4a1" scheduled = off cform = skeleton parent_section = wpn_m4a1 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 25 inv_grid_y = 42 inv_name = st_wpn_m4a1 inv_name_short = st_wpn_m4a1 description = st_wpn_m4a1_descr kind = w_rifle inv_weight = 2.52 cost = 29560 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_m4a1_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1.ogf position = -0.026, -0.130, 0.0 orientation = 0.0, 0.0, 0.0 fire_point = 0.0, 0.199, 0.575 fire_point2 = 0.0, 0.199, 0.575 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.37, 0.2 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.12,0, 0.07 shell_dir = 0, 0, 0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.1 upgrades = up_gr_firstab_m4a1, up_gr_seconab_m4a1, up_gr_thirdab_m4a1, up_gr_fourtab_m4a1, up_gr_fifthab_m4a1 installed_upgrades = upgrade_scheme = upgrade_scheme_lr300 upgr_icon_x = 600 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = ac10632, acog, eot scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 200 silencer_y = 14 ;19 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 123 grenade_launcher_y = 32 grenade_vel = 76 launch_speed = 0 hit_impulse = 25 hit_power = 0.49, 0.49, 0.49, 0.49 hit_type = fire_wound fire_distance = 1000 bullet_speed = 880 rpm = 770 rpm_empty_click = 200 use_aim_bullet = false use_first_bullet = false time_to_aim = 0.0 ; 2.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.8 fire_dispersion_base = 0.31 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.004 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.007 misfire_end_condition = 0.12 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.556 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0675 cam_max_angle = 54.0 cam_max_angle_horz = 54.0 cam_step_angle_horz = 1.62 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.466 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 54.0 zoom_cam_max_angle_horz = 54.0 zoom_cam_step_angle_horz = 1.57 PDM_disp_accel_factor = 1.745 PDM_disp_base = 0.84 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.745 hworner_fov_modifier = 1.0 hworner_range_modifier = 1.0 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 175 kill_msg_y = 0 kill_msg_width = 82 kill_msg_height = 28 [wpn_m4a1_hud]:hud_base item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.034, -0.19, 0.15 hands_position_16x9 = -0.034, -0.19, 0.15 hands_orientation = 0.55, 2.4, 0.15 hands_orientation_16x9 = 0.55, 2.4, 0.15 aim_hud_offset_pos = -0.1195, 0.0542, -0.25 aim_hud_offset_pos_16x9 = -0.1195, 0.0542, -0.25 aim_hud_offset_rot = 0.044, 0.0088, -0.0015 aim_hud_offset_rot_16x9 = 0.044, 0.0088, -0.0015 gl_hud_offset_pos = -0.121, -0.0157, -0.25 gl_hud_offset_pos_16x9 = -0.121, -0.0157, -0.25 gl_hud_offset_rot = -0.038, 0.0105, 0 gl_hud_offset_rot_16x9 = -0.038, 0.0105, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = lancew_m4a1_holster anm_hide_g = lancew_m4a1_holster_g, idle_g anm_hide_w_gl = lancew_m4a1_holster_w_gl anm_idle = lancew_m4a1_idle anm_idle_aim = lancew_m4a1_idle_aim, idle_aim anm_idle_aim_moving = lancew_m4a1_moving, idle, 0.75 anm_idle_aim_moving_crouch = lancew_m4a1_moving, idle, 0.7 anm_idle_g = lancew_m4a1_idle_g, idle_g anm_idle_g_aim = lancew_m4a1_idle_aim_g, idle_g anm_idle_moving = lancew_m4a1_moving anm_idle_moving_crouch_g_aim = lancew_m4a1_moving_g, idle_g, 0.7 anm_idle_moving_crouch_w_gl_aim = lancew_m4a1_moving_w_gl, idle, 0.7 anm_idle_moving_g = lancew_m4a1_moving_g, idle_g anm_idle_moving_g_aim = lancew_m4a1_moving_g, idle_g, 0.75 anm_idle_moving_w_gl = lancew_m4a1_moving_w_gl anm_idle_moving_w_gl_aim = lancew_m4a1_moving_w_gl, idle, 0.75 anm_idle_sprint = lancew_m4a1_sprint anm_idle_sprint_g = lancew_m4a1_sprint_g, idle_g anm_idle_sprint_w_gl = lancew_m4a1_sprint_w_gl anm_idle_w_gl = lancew_m4a1_idle_w_gl anm_idle_w_gl_aim = lancew_m4a1_idle_aim_w_gl, idle_aim anm_reload = lancew_m4a1_reload, reload anm_reload_g = lancew_m4a1_reload_g, reload_g anm_reload_w_gl = lancew_m4a1_reload_w_gl, reload anm_shots = lancew_m4a1_shoot, shoot anm_shots_g = lancew_m4a1_shoot_g, shoot_g anm_shots_w_gl = lancew_m4a1_shoot_w_gl, shoot anm_show = lancew_m4a1_draw anm_show_g = lancew_m4a1_draw_g, idle_g anm_show_w_gl = lancew_m4a1_draw_w_gl anm_switch = lancew_m4a1_switch_off, switch_off anm_switch_g = lancew_m4a1_switch_on, switch_on shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.028, 0.078, 0.113 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0.0011, 0.070272, 0.617916 fire_point2 = 0, -0.009, 0.601 ;------------------------------------------------------------------------------------------------ [wpn_m4a1_ac10632]:wpn_m4a1 1icon_layer = ac10632 1icon_layer_x = 85 1icon_layer_y = -3 inv_weight = 2.67 hud = wpn_m4a1_ac10632_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_ac10632.ogf [wpn_m4a1_ac10632_hud]:wpn_m4a1_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_ac10632_hud.ogf aim_hud_offset_pos = -0.11915,0.05195,-0.3 aim_hud_offset_pos_16x9 = -0.11915,0.05195,-0.3 aim_hud_offset_rot = 0.044, 0.0085, 0 aim_hud_offset_rot_16x9 = 0.044, 0.0085, 0 anm_idle_aim = lancew_m4a1_idle_aim, idle_aim anm_idle_w_gl_aim = lancew_m4a1_idle_aim_w_gl, idle_aim anm_shots = lancew_m4a1_shoot_scope, shoot anm_shots_w_gl = lancew_m4a1_shoot_scope_w_gl, shoot ;------------------------------------------------------------------------------------------------ [wpn_m4a1_acog]:wpn_m4a1 1icon_layer = acog 1icon_layer_x = 82 1icon_layer_y = -1 inv_weight = 2.87 hud = wpn_m4a1_acog_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_acog.ogf scope_status = 0 scope_zoom_factor = 20 zoom_rotate_time = 0.25 [wpn_m4a1_acog_hud]:wpn_m4a1_hud,hud_low_interia item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_acog_hud.ogf aim_hud_offset_pos = -0.119735, 0.029655, -0.28 aim_hud_offset_pos_16x9 = -0.119735, 0.029655, -0.28 aim_hud_offset_rot = 0.03, 0.0092, -0.002 aim_hud_offset_rot_16x9 = 0.03, 0.0092, -0.002 ;------------------------------------------------------------------------------------------------ [wpn_m4a1_eot]:wpn_m4a1 1icon_layer = eot 1icon_layer_x = 82 1icon_layer_y = 3 inv_weight = 2.82 hud = wpn_m4a1_eot_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_eot.ogf [wpn_m4a1_eot_hud]:wpn_m4a1_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_eot_hud.ogf aim_hud_offset_pos = -0.11861,0.04894,-0.2 aim_hud_offset_pos_16x9 = -0.11861,0.04894,-0.2 aim_hud_offset_rot = 0.042, 0.0085, 0 aim_hud_offset_rot_16x9 = 0.042, 0.0085, 0 anm_idle_aim = lancew_m4a1_idle_aim, idle_aim anm_idle_w_gl_aim = lancew_m4a1_idle_aim_w_gl, idle_aim anm_shots = lancew_m4a1_shoot_scope, shoot anm_shots_w_gl = lancew_m4a1_shoot_scope_w_gl, shoot ;------------------------------------------------------------------------------------------------ ;-- Camo ;------------------------------------------------------------------------------------------------ [wpn_m4a1_camo]:wpn_m4a1 parent_section = wpn_m4a1_camo inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 25 inv_grid_y = 46 inv_name = st_wpn_m4a1_camo inv_name_short = st_wpn_m4a1_camo inv_weight = 3.1 cost = 38680 hud = wpn_m4a1_sk2_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_sk2.ogf installed_upgrades = up_fiftha_m4a1, up_fourta_m4a1 rpm = 795 fire_dispersion_base = 0.26 misfire_start_condition = 0.7 ; 0.83 misfire_start_prob = 0.007 misfire_end_condition = 0.09 misfire_end_prob = 0.1 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 [wpn_m4a1_sk2_hud]:wpn_m4a1_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_m4a1_camo_ac10632]:wpn_m4a1_camo 1icon_layer = ac10632 1icon_layer_x = 85 1icon_layer_y = -3 inv_weight = 3.215 hud = wpn_m4a1_ac10632_sk2_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_ac10632_sk2.ogf [wpn_m4a1_ac10632_sk2_hud]:wpn_m4a1_ac10632_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_ac10632_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_m4a1_camo_acog]:wpn_m4a1_camo 1icon_layer = acog 1icon_layer_x = 82 1icon_layer_y = -1 inv_weight = 3.450 hud = wpn_m4a1_acog_sk2_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_acog_sk2.ogf scope_status = 0 scope_zoom_factor = 20 zoom_rotate_time = 0.25 [wpn_m4a1_acog_sk2_hud]:wpn_m4a1_acog_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_acog_sk2_hud.ogf aim_hud_offset_pos = -0.11947,0.0349,-0.275 aim_hud_offset_pos_16x9 = -0.11947,0.0349,-0.275 aim_hud_offset_rot = 0.042,0.0085,0 aim_hud_offset_rot_16x9 = 0.042,0.0085,0 ;------------------------------------------------------------------------------------------------ [wpn_m4a1_camo_eot]:wpn_m4a1_camo 1icon_layer = eot 1icon_layer_x = 82 1icon_layer_y = 3 inv_weight = 3.4 hud = wpn_m4a1_eot_sk2_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_eot_sk2.ogf [wpn_m4a1_eot_sk2_hud]:wpn_m4a1_eot_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_eot_sk2_hud.ogf aim_hud_offset_pos = -0.11911,0.05034,-0.2 aim_hud_offset_pos_16x9 = -0.11911,0.05034,-0.2 aim_hud_offset_rot = 0.042, 0.0085, 0 aim_hud_offset_rot_16x9 = 0.042, 0.0085, 0 ;------------------------------------------------------------------------------------------------ ;-- Custom ;------------------------------------------------------------------------------------------------ [wpn_m4a1_custom]:wpn_m4a1 parent_section = wpn_m4a1_custom inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 25 inv_grid_y = 48 inv_name = st_wpn_m4a1_custom inv_name_short = st_wpn_m4a1_custom inv_weight = 3.1 cost = 35980 hud = wpn_m4a1_sk3_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_sk3.ogf installed_upgrades = up_fiftha_m4a1, up_secona_m4a1 rpm = 820 fire_dispersion_base = 0.28 misfire_start_condition = 0.7 ; 0.84 misfire_start_prob = 0.007 misfire_end_condition = 0.09 misfire_end_prob = 0.1 condition_queue_shot_dec = 0.0007 condition_shot_dec = 0.0007 [wpn_m4a1_sk3_hud]:wpn_m4a1_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_sk3_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_m4a1_custom_ac10632]:wpn_m4a1_custom 1icon_layer = ac10632 1icon_layer_x = 85 1icon_layer_y = -3 inv_weight = 3.215 hud = wpn_m4a1_ac10632_sk3_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_ac10632_sk3.ogf [wpn_m4a1_ac10632_sk3_hud]:wpn_m4a1_ac10632_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_ac10632_sk3_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_m4a1_custom_acog]:wpn_m4a1_custom 1icon_layer = acog 1icon_layer_x = 82 1icon_layer_y = -1 inv_weight = 3.450 hud = wpn_m4a1_acog_sk3_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_acog_sk3.ogf scope_status = 0 scope_zoom_factor = 20 zoom_rotate_time = 0.25 [wpn_m4a1_acog_sk3_hud]:wpn_m4a1_acog_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_acog_sk3_hud.ogf aim_hud_offset_pos = -0.11944,0.0349,-0.275 aim_hud_offset_pos_16x9 = -0.11944,0.0349,-0.275 aim_hud_offset_rot = 0.042,0.0085,0 aim_hud_offset_rot_16x9 = 0.042,0.0085,0 ;------------------------------------------------------------------------------------------------ [wpn_m4a1_custom_eot]:wpn_m4a1_custom 1icon_layer = eot 1icon_layer_x = 82 1icon_layer_y = 3 inv_weight = 3.4 hud = wpn_m4a1_eot_sk3_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_eot_sk3.ogf [wpn_m4a1_eot_sk3_hud]:wpn_m4a1_eot_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_eot_sk3_hud.ogf aim_hud_offset_pos = -0.11911,0.05034,-0.2 aim_hud_offset_pos_16x9 = -0.11911,0.05034,-0.2 aim_hud_offset_rot = 0.042, 0.0085, 0 aim_hud_offset_rot_16x9 = 0.042, 0.0085, 0 ;------------------------------------------------------------------------------------------------ ;-- Freedom ;------------------------------------------------------------------------------------------------ [wpn_m4a1_freedom]:wpn_m4a1 parent_section = wpn_m4a1_freedom inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 25 inv_grid_y = 44 inv_name = st_wpn_m4a1_freedom inv_name_short = st_wpn_m4a1_freedom inv_weight = 3.1 cost = 33350 hud = wpn_m4a1_sk1_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_sk1.ogf installed_upgrades = up_fiftha_m4a1 rpm = 850 fire_dispersion_base = 0.3 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.1 condition_queue_shot_dec = 0.0007 condition_shot_dec = 0.0007 [wpn_m4a1_sk1_hud]:wpn_m4a1_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_m4a1_freedom_ac10632]:wpn_m4a1_freedom 1icon_layer = ac10632 1icon_layer_x = 85 1icon_layer_y = -3 inv_weight = 3.215 hud = wpn_m4a1_ac10632_sk1_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_ac10632_sk1.ogf [wpn_m4a1_ac10632_sk1_hud]:wpn_m4a1_ac10632_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_ac10632_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_m4a1_freedom_acog]:wpn_m4a1_freedom 1icon_layer = acog 1icon_layer_x = 82 1icon_layer_y = -1 inv_weight = 3.450 hud = wpn_m4a1_acog_sk1_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_acog_sk1.ogf scope_status = 0 scope_zoom_factor = 20 zoom_rotate_time = 0.25 [wpn_m4a1_acog_sk1_hud]:wpn_m4a1_acog_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_acog_sk1_hud.ogf aim_hud_offset_pos = -0.11943,0.0349,-0.275 aim_hud_offset_pos_16x9 = -0.11943,0.0349,-0.275 aim_hud_offset_rot = 0.042,0.0085,0 aim_hud_offset_rot_16x9 = 0.042,0.0085,0 ;------------------------------------------------------------------------------------------------ [wpn_m4a1_freedom_eot]:wpn_m4a1_freedom 1icon_layer = eot 1icon_layer_x = 82 1icon_layer_y = 3 inv_weight = 3.4 hud = wpn_m4a1_eot_sk1_hud visual = dynamics\weapons\wpn_m4a1\wpn_m4a1_eot_sk1.ogf [wpn_m4a1_eot_sk1_hud]:wpn_m4a1_eot_hud item_visual = anomaly_weapons\wpn_m4a1\wpn_m4a1_eot_sk1_hud.ogf aim_hud_offset_pos = -0.11911,0.05034,-0.2 aim_hud_offset_pos_16x9 = -0.11911,0.05034,-0.2 aim_hud_offset_rot = 0.042, 0.0085, 0 aim_hud_offset_rot_16x9 = 0.042, 0.0085, 0